Yes, there are both hard and ratings caps in game. A rating caps is the limit you can boost a stat without buffs (Gems, Tomes, Guild Favors, Rating Only Buffs). The hard cap is the highest a stat can be. Even with buffs, you cannot go over the hard cap. The in game caps are:
Most percentages computed from stat ratings now follow a curve with diminishing returns on excessively high ratings. This means that adding a specific amount of rating will have lower effect if your rating is already very high. It also means that adding rating will always have some kind of positive affect.
-
Crit Chance: From stat rating: 5%-50%, Hard cap: 100%
-
Crit Power: From stat rating: 150%-200%, Hard cap: 300%
-
Physical Resist: From stat rating: 0%-50%, Hard cap: 90%
-
Magic Resist: From stat rating: 0%-50%, Hard cap: 90%
-
Dodge Chance: From stat rating: 5%-50%, Hard cap: 100%
-
Haste: From stat rating: 0%-50%, Hard cap: 75%
- Physical/Magic Resist and Armor Defense are no longer additive. They are now multiplied to determine the final amount of damage received.
- For example, if you have 20% mitigation (80% damage taken) due to Defense and 30% mitigation (70% damage taken) due to Physical Resist, you will take 70% x 80% = 56% damage taken.